Writing by Kyle Critcher

Essays on tabletop roleplaying, homebrew design, and what actually happens when the dice hit the table. Posts live here and on Substack.

Natural 1

A natural 1 does not have to sink the scene. How the worst roll on the die becomes the moment everyone retells later, and why leaning into failure makes for a better game.

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Ravenloft: The Horrors Within

A DM's first look at the new 5.5e Ravenloft expansion: the Domains of Dread, running horror at the table, and the two new subclasses worth embracing.

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Old Gods Made New

Homebrewing Old Gods of Appalachia into 5.5e: setting, monsters, encounters, and the lessons that turned up along the way.

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Thing to Keep in Mind

What in the world am I doing here? A short note on why this blog exists and where it is headed.

Read on Substack ↗

Not sure where to start? Roll for a topic.

These are the ideas I am chewing on for future posts. Give the die a roll and see what the dice gods have in store.

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Or browse all 20 topics
  1. Crit Fail! Finding fun and meaningful story moments in failure
  2. Two Sides to Every Story: Creating a meaningful motivation for the BBEG
  3. Session Zero: When to use it and when to jump right in
  4. Sources of Inspiration: Official sourcebooks, third-party designs, and adapting other media
  5. 5e vs. 5.5e
  6. High Fantasy, Low Fantasy, or Somewhere in Between: What it means and how to choose what is right for your homebrew
  7. Pantheons: Where do deities fit into your game?
  8. Dice, Players, Action (Economy): How lairs and legendary actions can be the equalizer
  9. Dungeon Crawling: Which classes and subclasses get the most mileage, and who gets left behind
  10. Classic, Widely Used Monsters: How to give players something familiar but still surprise them
  11. Other TTRPG Systems: There is more than just D&D, believe it or not
  12. Legend Lore Series: Mages, fey, and others who get spells named after them (a TL;DR)
  13. Noteworthy GMs and Players Everyone Can Learn From
  14. I Want to Play, but Where Do I Start?
  15. Sandbox vs. Railroad: How much is too much?
  16. Minis, Meeples, and More
  17. Flavor Town: What flavor is, and what can actually hurt the game
  18. Setting DCs: What skill or save to ask for, and when not to ask for a check
  19. Material Plane, Feywild, and Shadowfell: A casual overview
  20. Crit Success! You've finished a campaign. What's next?

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